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  <titleInfo>
    <title>Artificial intelligence in games</title>
  </titleInfo>
  <name type="personal">
    <namePart>Roberts, Paul</namePart>
    <namePart type="termsOfAddress">(Game programmer)</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">author.</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Dent, Nicholas</namePart>
    <namePart type="termsOfAddress">(Illustrator)</namePart>
    <role>
      <roleTerm type="text">illustrator.</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">flu</placeTerm>
    </place>
    <dateIssued encoding="marc">2023</dateIssued>
    <edition>First edition.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>301 pages </extent>
  </physicalDescription>
  <abstract>"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--</abstract>
  <tableOfContents>Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.</tableOfContents>
  <note type="statement of responsibility">Paul Roberts ; illustrated by Nicholas Dent.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Artificial intelligence</topic>
  </subject>
  <classification authority="lcc">QA76.76.C672 R6327 2023</classification>
  <classification authority="ddc">794.81526 ROB/A</classification>
  <identifier type="isbn">9781032305950</identifier>
  <identifier type="isbn">9781032033228</identifier>
  <identifier type="isbn" invalid="yes"/>
  <identifier type="lccn">2022005391</identifier>
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    <recordCreationDate encoding="marc">220401</recordCreationDate>
    <recordChangeDate encoding="iso8601">20230916110849.0</recordChangeDate>
    <recordIdentifier source="OSt">22493581</recordIdentifier>
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      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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