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Artificial intelligence in games / Paul Roberts ; illustrated by Nicholas Dent.

By: Contributor(s): Material type: TextTextPublisher: Boca Raton : CRC Press, 2023Edition: First editionDescription: 301 pagesContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032305950
  • 9781032033228
Subject(s): DDC classification:
  • 794.81526 ROB/A
LOC classification:
  • QA76.76.C672 R6327 2023
Contents:
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
Summary: "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
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Holdings
Item type Current library Collection Call number Status Notes Date due Barcode
Books Books MES KC LIBRARY PHYSICAL EDUCATION SPORTS AND GAMES 794.81526 ROB/A (Browse shelf(Opens below)) Available U22R1 42400

Includes bibliographical references and index.

Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.

"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.

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