TextPublisher: Boca Raton : CRC Press, 2023Edition: First editionDescription: 301 pagesContent type: | Item type | Current library | Collection | Call number | Status | Notes | Date due | Barcode |
|---|---|---|---|---|---|---|---|
Books
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MES KC LIBRARY PHYSICAL EDUCATION | SPORTS AND GAMES | 794.81526 ROB/A (Browse shelf(Opens below)) | Available | U22R1 | 42400 |
Includes bibliographical references and index.
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- Provided by publisher.
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